Hey, I'm looking for level design / set decorator tutorials for a friend who is just starting with Unreal Engine. I know I have seen plenty of high quality ones, but because I haven't been actively consuming them for plenty of years now, I don't really save them anymore. I tried to do a quick search and I know there are…
Yeah I was trying to make a more affordable setup by creating a light tent (basically white light coming evenly from all directions) and using a rotating model in the hopes that I could maybe get away with using one camera taking multiple pictures as the object rotated. I understand that the lighting isn't supposed to…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Hello, Our next Kickstarter is just about ready to launch and we will start thinking about next years Kickstarter projects. Currently we do all our Tilescape tiles in house, but are are looking to expand. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills: * Understanding…
Then the important thing is to look for seams in Max. If you don't see seams, then use less padding. Also, set up your test renders to go at low quality, so they go fast. This way you can tweak without going insane (and you can get it done in a reasonable amount of time). Only turn it up to high quality after you've…
Hello all, I haven't really found a good tutorial on setting up 2 Handed wepaons and rigging those weapons. I know how to create sockets and place weapons but the Off hand seems to be a little wonky for the most part. Any tips or tutorial videos would be great! Thanks!
Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…
Used the Macro recorder to automate switching up all the uv chanels when you're using the rtt seam fix method described here: http://www.gamasutra.com/features/20061019/kojesta_01.shtml Run the script after you select the faces that have the offending seam in them...after you run the script adjust your uvs, then set up…
So I know there used to be a way of importing alternate versions of hero cosmetics into the base game files somehow. Wagamama has his yellow Templar Assassin for example. I'm not talking about modding, I just mean changing the base meshes/textures just for yourself. Now here's the deal.. I made an Axe set that of course…