Hi,Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy :D I would like to have an option to disorder the pattern to be able to achieve…
Hey I'm new to substance and I'm having this problem with my scale. When I import 2 materials i made into a new graph to blend them they both ignore the absolute size of the base parameters from the graph. While I have the output size of the materials set to relative to parent. Sorry for the noob question
Did some more fine tuning of the normal / roughness / height maps and some rendering in toolbag with Textures I made only in Substance Designer. Critique to improve appreciated. More Renders and Higher Quality on my Artstation Rock and Foliage Texture : https://www.artstation.com/artwork/vylWA Muddy Texture:…
I am new to using substance painter so I have kind of a basic question. I made a high and low mesh and baked some maps. Came out pretty nice but my question is how do I get it to be see through in the certain areas. This makes more sense when you see the images. If you look at the high res you can see areas that are see…
hello. i was on a trip to mountains around our city. beautiful environment and amazing moments with family, you were highly missed. i started to taking pictures with my mobile from there, hope you like them. i actually used one of them to make a substance in designer. maybe on my next trip i will capture with a higher…
Hello, I am trying to figure out how to import mesh in to substance painter. I all ready have one mesh imported there and done some painting there. But now need to import teeth (all are as separate OBJ-s with UV-s)
My new work on low poly Arms Model: Remington 870 Tactical Baking map and Texture PBR - Substance painter I would be happy to criticism and advice from experienced experts in weapons! [SKETCHFAB]eb6d1c2f67234f669fb53a834fb64e5a[/SKETCHFAB] [SKETCHFAB]1742adaafed346c2b683bb77d1a355c9[/SKETCHFAB]
Hi there, I've been scratching my head for hours trying to figure out what's wrong with my model. I have imported my model from 3ds max into substance but half of it is sort of mirrored / the normals have been flipped. There is no reason as far as I can tell for this in Max, I've even tried flipping the normals of the…
Hello, I'm working on creating some textures for my game. I want to create a stylized look but am having a hard time doing so. Does anyone know of some good tutorials I can follow along to figure out the process for creating materials such as stylized skin? Also is it possible to use substance to create tile-able grass…
Hey guys, I am curious if there is possibility to somehow merge layers in substance painter. When exporting files into UDK, I have over 40+ textures. I tried to combine those alredy, but Igot dozens of small parts and its impossible to combine it into one. If its not possible to merge layers or export out as one texture,…