My emissive maps are getting darker after going through the Material Blend. I don't know if its trying to convert to/from linear but yeah.... For shits and giggles I tried putting through the base node and ended up with the same results. These have been exported from Substance Painter in 16bit pngs.
It seems that I cannot activate the evaluation period, this is funny :D Substance report me this message when I try to click on "Evaluate this product" To be more clear, here's a picture: I tried to disable Windows firewall to see if there was a problem with it blocking the software (even if it was set to Allow…
Hi,Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy :D I would like to have an option to disorder the pattern to be able to achieve…
Hey everyone, that's 3rd material I made fully by myself in Substance Designer. After huge number of tweaks I decided to post it in the end, because at current skill level I won't be able to improve it any more. That was a nice challenge for me as tree bark has pretty complex shape with a lot of variety in it. Feel free to…
Hi guys, I have a problems with bake by name mesh in substance painter. The bake work properly for every piece, except for 2 pieces, I really don't understand. If i bake only these 2 pieces everything work, but when i bake all the pieces not work. I already check the name between the low and high poly. Have you some…
Hello everyone! I'm having trouble with baking in substance painter. A part of my high poly mesh is being "pulled" towards an area of my low poly mesh. Any suggestions on how to fix/supplement this problem? Thank you! :)
All materials are made in Substance Designer and rendered in Marmoset Toolbag 4 Stylised Crystal Different colour Stylised Grass Painted Metal Damaged Padded Leather Damaged
The only significant difference for Toolbag 2 to Toolbag 3, in terms of the material system, is that Toolbag 3 uses the GGX Reflection model by default. I'm not sure what sort of options you have in Substance Painter, so it might be better to ask this question in the Substance forum.