Hello everyone! I'm having trouble with baking in substance painter. A part of my high poly mesh is being "pulled" towards an area of my low poly mesh. Any suggestions on how to fix/supplement this problem? Thank you!
It's caused by the normals on your low res mesh being set incorrectly.
If you have average normals ticked, untick it. If you then have issues, set up smoothing groups/hard edges properly on the mesh. There's plenty of detail on that in the sticky threads at the top of the technical talk forum
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It's caused by the normals on your low res mesh being set incorrectly.
If you have average normals ticked, untick it. If you then have issues, set up smoothing groups/hard edges properly on the mesh. There's plenty of detail on that in the sticky threads at the top of the technical talk forum