I got a nephew recently. That's going to keep me covered for quite some time. But if we're talking about purely material desires, I would very much like to acquire a Retron 5. It's coming out just in time for the holidays.
We are Neroclow, a 3 developers team based in South Korea. We are working as hobbyists on a Multiplayer Arena Fighter heavily inspired by Power Stone (1 and 2). However, we want to provide players with more moves and items (to add some depth to fights) and add crazier (and less technical) situations to break the usual…
Hey folks, here's a quick round-up of stuff that's been going on in the CG communities over the weekend! * mental ray 3.8 at CGSociety * Alex Zapata's Batman Tumbler * Polycount WAYWO thread highlights Read all about it after the jump... mental ray 3.8 I know we're a game art community, but everyone loves a nice render,…
We are in the late stage of developing Second Hand: Frankie's Revenge (Steam Page) and we have a backlog of 3D assets that need to be created. I'm looking for a 3D artist to model and texture these pieces following our existing art style and the concepts that will be provided. See renders of some existing items at the end.…
Hey everyone, so I just played my 9th and 10th league of legends games ever, after not having played for a year and noticed that a lot of the effects in the game go very quickly and there's hardly any charge times. So, my take on the intent of separating effects into 'charge, attack, impact' is not as exaggerated as some…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a retro country life sim with RPG vibes. Why don’t you join us? Are you a talented level designer who loves to make memorable and…
Hello Polycount! I'm currently working on a UE5 environment set in Old Quebec, with a Cyberpunk twist. There are still many things in the blockout and wip phase, but I think I'm far enough to get a first round of feedback. Here's where I'm at so far: And some of my references for more context: The final piece will take…
Besides a "1 frame a second variation" among the graphic intensive benchmarks today... ( +1 in metro 2033's 4 frame difference & -1 in Arkham Asylum with a paltry 2 frame difference ) The amazing GTX 670 consistently scored only a 3 frame a second difference compared to the single GPU flagship gtx680 card! ( where…
My comment is only further enforced by your last post. You are measuring the artistic quality of a game/asset by its technical merits. Which again, have nothing to do with art. Tessellation for example dose not make ANYTHING more artistic. It is nothing more than a way to give an object more geometry. It dose not change…
Arsh I love you even more now. I have been going through the same train of thoughts lately : why adjusting oneself to bad furniture when there are alternatives available! Working while standing up really is quite something! It frees the mind plus I am sure it helps digestion (!). I am curious to hear how you like that…