Hey there, I've spent days creating some Ancient Greek trim sheets for a uni project but now in UE4 they're baking super weird. It's as if UE4 is doing the lighting for 1 object then just giving that bake to all the others- it looks horrendous! Lightmaps are green, but the UVs look like this (this is only one sheet, each…
Hello. I'm trying to create a day / night cycle using a Dominant directional movable light. While animating my light i found that the scene is having this severe case of shadow acne. Been researching couple days of how to fix this, or at least make it less visible. All I found was it is either impossible to get rid of it…
I recently ran into a problem where after importing a FBX file of a character I modeled in 3ds Max to UDK, and applying the Diffuse and Normal map, I get nasty lighting seams. From what I understand, the centered lighting seam is from me applying a symmetry modifier in 3ds Max after unwrapping half the model (I know, it's…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
Hello, I'm in my final year in college for a BA in Game Art and I want to focus my personal work on environment design. One thing that I'm most interested in (but am starting late seriously studying) is learning more about lighting. I've always focused on lighting in games and always feel like.. I could do better? I feel…
WIP - Bakes are completed and here is the first lighting pass inside of Unreal. PS : Couldn't post much was busy, recently had a job change. Feel free to drop me some critiques, perhaps on some lighting mainly.
The first problem is probably because of the default desaturation in the postprocess. World properties -> rendering (or postprocess?) if you don't have a PPchain, uberpostprocesseffect in the PPchain if you have one. Can't really say about the second problem though. Does it happen if you use landscape? If I recall, you can…
Hey, mormoset 3.04 can bake diffuse light. I was thinking of use them as lightmaps in my game, then i faced this problem after testing for a while i found this only happens when the proximity between object and light is low. So, please help if, found any solution or work around to this.
Please allow me to add. There is a bright side and a dark side to the picture. I know that the side where the light hits is the brightest, but why is there a mix of bright and dark sides? If the bright side is next to the dark side, it would seem to be brighter. I think one reason is that there is not just one light…