Hey, mormoset 3.04 can bake diffuse light. I was thinking of use them as lightmaps in my game, then i faced this problem
![Image: https://us.v-cdn.net/5021068/uploads/editor/0w/ytfg5l271eed.png](https://us.v-cdn.net/5021068/uploads/editor/0w/ytfg5l271eed.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/px/rufok5qmfdfw.png](https://us.v-cdn.net/5021068/uploads/editor/px/rufok5qmfdfw.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ua/jbxvoqfme9g2.png](https://us.v-cdn.net/5021068/uploads/editor/ua/jbxvoqfme9g2.png)
after testing for a while i found this only happens when the proximity between object and light is low. So, please help if, found any solution or work around to this.
Replies
I recreated the scene for testing, from what i observed, whenever the light is near the object the bakes will get funky results.
Below i posted the images from the view port and also linked the baked maps and test object(.Fbx).
If I miss anything please let me know.
If I miss anything please let me know.
Thanks
If you find any solution or workaround please let me know. Because of this I am switching back to maya to bake lights.
And one more problem spotlight acts like a omni while baking.