Hey there, I've spent days creating some Ancient Greek trim sheets for a uni project but now in UE4 they're baking super weird. It's as if UE4 is doing the lighting for 1 object then just giving that bake to all the others- it looks horrendous!
Lightmaps are green, but the UVs look like this (this is only one sheet, each object uses 2 sheets)
Perhaps its the overhanging and overlapping UVs but I don't see a way to avoid that without texturing the damn thing on it's own.
If anybody can 'enlighten' me lmao that'd be awesome. Everything looked ok until it randomly changed the previewed lighting and now it looks this way and my deadline to show the sheets in action is tomorrow (13th)
Used Maya, Painter and UE4 obvs
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