i started mapping modeling tools to keys in the beginning, but not enough keys to cover my workflow. so i build markingmenus, for example one for modeling, which i mapped "m" and left mouse button and one for "m" and mmb. here's an example: nothing supercomplicated but it helps. ;) Instructions: (script:…
Well, I was afraid of that. But you're right, learning to program or at least script something like Unity is a necessity for a indie game developer, isn't it. The "idea guy" is exactly what I want to avoid becoming. Cliffy B, Brad Mcquaid, Molyneux and others entered the industry contributing something major to their…
Yea I agree with all those points. I favor the Maya system because it mostly works like it should, as opposed to Xref that nearly derailed one of our games because it refused to work as designed 80% of the time. Using the Xref menu to open a Xref'ed object should not crash 3dsmax... Also updating the source should not turn…
Hello Polycount! I'm Pete, long time lurker and full time TA. In my spare time I develop tools and scripts to help automate some of the more tedious parts of making art. I've recently released a new tool that might be interesting to members of Polycount- A3D Tools 2. The tools are a collection of scripts to help with batch…
Hi. I was hoping someone could help me figure this one out. In UE4, I am making a Ludo game (basically a board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die). I have got all 16 tokens in Index ALL TOKENS as can been seen in the picture,…
This realistic rain storm is a collection of effects to create a highly realistic, atmospheric thunder storm. The rain particle effects consist of a dense downpour of rain along with ground splashes and puddle ripples. Simply drop the effect into your scene. The lightning is scripted to be completely random so the…
Were looking for a Technical Animator to take on the more technical aspects of our animation pipeline. Candidate should have the ability to rig characters and faces, create control UIs, streamline animation pipelines etc. We are equally interested in film industry candidates as game industry candidates. Qualifications: …
First and foremost, this isn't a Max vs. Maya post so keep reading please. I like both programs, somewhat... Aight, so i'm dying a little here I need to know how to do 'X' in maya that i'd normally do in Max. I've searched and searched, but when there's a colossal fuck tonne of posts about maya pre like 2005 it gets hard…
I am a bit new to the more technical aspects of UDK, and been following the official UDK tutorials and I am a bit stuck on this one. It's the UDK Tutorial called "Controlling Post Processing via Kismet or Unrealscript" found here: http://udn.epicgames.com/Three/DevelopmentKitGemsControllingPostProcessEffects.html I…
Marmoset Toolbag 3 - SmartBaker :p What it does: - Automaticly creates Bakers and BakerGroups depends from folder hierarchy. Folder hierarchy reference (must be like this): <RootFolder>/<BakerName>/<BakerGroupName>/<Files High/Low> You can configure several Bakers at once and BakerGroups for each Baker. Mesh filenames…