Art-style: No, you cannot copyright that. Unless you're ripping models directly, the most you will get is an angsty written piece about the game with a bunch of Redditor and Kotakuers complaining. Game-play: Same here, unless you're specifically ripping code through reverse engineers, most you will get stern gamers…
There is one way to do this for deformable meshes... I wonder if this is what they're doing? Generate some low-res cubemaps at various positions in the scene, then give each one a volume it can affect. Project these cubes onto the model, so as the model moves through the scene, it transitions from cube to cube. Next,…
Update , textured the crane : I paid attention to the issue of AO in diffuse meant to give low-freq details, as well as painting a layer for pure color (red /beige ) with soft gradients of discoloration for the same reason of having low-freq / big scale details that help reading the volumes and making the model more solid…
Hello! We are currently working on a game called Head 2 Head. It is currently out on Steam Early Access but we are looking to put together an improved package to potentially seek funding from a publisher. We currently have our own small budget to get a limited scope vertical slice done. Woolie has also made a video about…
Hi, guys! I'm starting a new project and I decided to start a new thread in here to keep track of my progress. The basic idea is to make a stylized city asset pack that would make it easy to make variations of buildings and have lots of variations of windows, doors, stairs. Also, spline meshes and modular pieces for…
3D Character Artist Type: Permanent position, 40h per week Start: september 2021 Mission You will join the team working on the studio’s first title : Beneath Oresa. As a character artist at a small independent studio you will be responsible for the creation of high quality game ready character models and their integration…
Hello♥! I have an already rigged chibi character with 2 outfits (blender file). I am looking for someone who can expand this base by sticking to the original art style. - create several outfits (~35-50) - create several hairstyles You should be able to do minimum 2-3 outfits a week. You can use the progam of your choice…
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project outside of our main job. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short…
Slitherine Software is a strategy game publisher and developer based in Epsom, near London, but with a team spread around the world. We are currently looking for a game artist to join us, either working locally in the Epsom office or remotely from home, to work on a number of strategy titles currently in development. Who…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…