3D Character Artist
Type: Permanent position, 40h per week
Start: september 2021
Mission
You will join the team working on the studio’s first title : Beneath Oresa. As a character artist at a small independent studio you will be responsible for the creation of high quality game ready character models and their integration in Unity.
Responsibilities
Create high poly sculpts and low poly in-game character models ;
Create high quality stylized materials and textures ;
Assist in developing and planning the character art pipeline ;
Collaborate with the tech and animation people to make sure your models meet the requirements for integration ;
Skills & Qualifications
2+ years of professional game development experience ;
Experience in producing stylized art asset for game title is an asset ;
Post secondary education in art, animation or a related field ;
Technical Skills
Excellent understanding of art and visual communication fundamentals ;
Has professional experience working in Unity, or other modern game engines ;
Knowledge of Blender is an asset ;
Knowledge of the Substance Suite;
Knowledge of rigging and skinning is an asset.
Ability to adapt one’s own style to the art direction ;
Salary & Benefits
30$/h - 40h/week
4 weeks paid vacation
Healthcare & benefits
Flexible hours
About the studio
We’re a new Montreal independent studio created by three passionate friends with a solid professional experience. We are working on our first title funded by the CMF : Beneath Oresa.
Our relatively small team is looking for self-sufficient versatile people. In addition, we’ve endured crunch periods and we reject all abusive/unethical work practices. We’re working hard to create a healthy work atmosphere where everyone can be at their best.
Even if we’re currently working remotely, we’re looking exclusively for people living in Quebec with a strong inclination for Montrealers, to facilitate in-person meetings.