Cryblend has been doing a great job importing my mesh and physicalize it in game. However the textures i have made from tif files and uv mapped in Blender get imported as pitch black, blank texture. I've tried following the Cryblend tutorial exactly, I'm currently using the latest version of the CEAAS. Hopefully the pic…
So I've got both my hi and lo poly in gun model done in max. I want to take the hi model into zbrush to add damage etc using dynamesh. In order to reduce faceting upon import into zbrush I have up the open subdiv modifer to 5. This is making what is a pretty simple gun model hit millions of polygons. This doesn't feel…
Hey guys! Not so long ago tried a sketchfab and I have a problem with gloss map values in there. Asset looks really rough. So I wonder if some one already solved that issue with calibration for sketchfab, it would be great to hear your advice :poly121: Spended some time to correct a gloss map but can't achieve the same…
What path i put in engine path (sdk tools add-on blender) ? When i hover my cursor over the tab it says "directory containing studiomdl(source 1) directory containing resourcecompiler (source 2) ". what is the location of resourcecompiler in dota 2 test tools?
I just got into the program Mudbox and their website isn't doing me much good for help. I'm trying to extract a single displacement map for this cube, but instead I keep extracting 12 useless maps. I don't understand why I'm getting this. I know it has to do with the 'Tile ID', but I don't know what that is or how to…
I've got a model textured already to go. Now I'm short on time and I'm trying to hook my friend up with a Jedi academy model. I can't post shots here or give details cause he's most likely checking the forums. Wondering if all you talented moding folks could help me out. Please e-mail me or MSN me e-mail =…
Last time I used Mixer, it looks very similar to what's shown in this video: Currently, on 2021.1.1 I'm not seeing a way to pack roughness/ metalness/ AO into a single map. Or how to change the format. Were those settings moved?
Hi, I'm trying to setup a parallax occlusion map in Substance Painter and then take it to Unreal Engine 4. Is there a tutorial available for this process? I've tried searching but so far I'm having the best results.