Hey guys!
Not so long ago tried a sketchfab and I have a problem with gloss map values in there. Asset looks really rough. So I wonder if some one already solved that issue with calibration for sketchfab, it would be great to hear your advice :poly121:
Spended some time to correct a gloss map but can't achieve the same glossiness effect like in 3DO.
It's not an issue of color space, tried both ways
Replies