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Max to zbrush export. Smoothing

MancD
polycounter lvl 3
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MancD polycounter lvl 3
So I've got both my hi and lo poly in gun model done in max. I want to take the hi model into zbrush to add damage etc using dynamesh.

In order to reduce faceting upon import into zbrush I have up the open subdiv modifer to 5. This is making what is a pretty simple gun model hit millions of polygons. This doesn't feel right to me and it shows in zbrush with a laggy interface when its imported.

What is the right process here?

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  • gnoop
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    gnoop sublime tool
    if it's just scratches  and small imperfections you don't need Zbrush  , could be done in texture painting soft
    if it's some  bigger damage or design variations   you could dynamesh whatever millions you have just imported.   It does sometimes  make you split  your model in parts    but often you can rely on "project" button and Sub-projection slider . That keeps  corners/edges  of your object sharp  with  more polyfons around them .  Making kind of adaptive  dynamesh  re-tesselation  without necessity to do it in super hi resolution.

    Kind of similar to dynatopo in Blender
     
    i also suggest to import as fbx  . it makes fewer  problems than obj IMO

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