Hi, I'm trying to setup a parallax occlusion map in Substance Painter and then take it to Unreal Engine 4. Is there a tutorial available for this process? I've tried searching but so far I'm having the best results.
You will need to export a heightmap, and then hook that up with the BumpOffset as you said (that is a much cheaper parallax implementation) or with the parallax occlusion mapping material function. That will give you parallax uvs that you just need to plug into your other texture's uvs.
Replies
There are many detailed explanations about this topic:
https://www.youtube.com/watch?v=4gBAOB7b5Mg&list=PLZlv_N0_O1gbggHiwNP2JBXGeD2h12tbB&index=14
https://wiki.unrealengine.com/Parallax_Occlusion_Mapping#Parallax_Occlusion_Mapping