Hi I am trying to create a portfolio for my art station profile, my focus is going to be Game related props and some environmental modular pieces (walls floors etc). I recently watch the Killer Portfolio or Portfolio killer talk on YouTube and they make a remark that it is highly recommended that you show your work…
Sorry if this is the wrong section, first post here. I'm trying to create these curved bits, and then apply the materials? How do they get perfect degree turns and square textures on top of that? And how would I go about doing this in the unreal engine? I was thinking some sort of paths, and then the 'stone textures' on…
We are looking for one freelancer artist to create realistic vegetation for our game in next-gen quality. Target platform is PC. The artist will have to make various trees, bushes, flowers, etc... Required skills: -Experience in game development -Experience in making realistic vegetation for games -High level experience in…
I'm creating a small interface and I'm wondering how to keep this on top of other windows, specifically the UV editor, but I would be happy if it was just on top of all windows all the time. Anyone know how to do this?
Hi I'm working on a mesh in maya and have a small problem :( . I extruded the inner part of the mesh to give it some thickness then used the target weld tool to connect the edges to make a smooth transition from one set of faces to another. I know bad idea and what happened was it created these strange creases in the mesh,…
My first animation created in Autodesk Maya, I started working on it in March 2020. The animation is narrative, has over 4 minutes and is inspired by the hard living conditions in Yemen. I will highly appreciate any feedback! https://www.youtube.com/watch?v=SoyFXpVIzUs
Atom Universe is the cross-platform virtual world, out on PC and PS4, using the Unreal engine. We are looking for good artists to create items, to sell for a share of the revenue. They can be environments, props and clothes... For more info contact info@atomrepublic.com for more detail.
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
These kinds of guys are the reason we have characters worth 40k triangles and end up with only 40 triangles to model a building. =( Take a look at a screenshot. Roughly 20% is a FPS gun, 20% is characters, everything else is environment art. Also "If you are showing off your ability to create textures, be clear that that…
so i would like to create a scene using this image... i was wondering if any of you could help me out because i am having some trouble with it. I'm trying to replicate the scene using 3d studio max, if any of you have watched tim jones gnomon workshop video, Environment Creation for Production, this is basically what i am…