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Best way to create portfolio for props inside UE4

polycounter lvl 7
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Gigante polycounter lvl 7
Hi

I am trying to create a portfolio for my art station profile, my focus is going to be Game related props and some environmental modular pieces (walls floors etc). I recently watch the Killer Portfolio or Portfolio killer talk on YouTube and they make a remark that it is highly recommended that you show your work in-engine not just a render from substance. I am using UE4 for the pieces I am making. So my question to you guys is, what is the best way to display your work in UE4? Specially when you want to display individual pieces, lighting wise etc.  If you guys have any tips or any examples I would be very grateful. 

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