Hello, 3d n00b here,I would like to have some advice for this mesh that I'm modeling (character in avatar), I would like to use it like a videogame mesh, but I've some doubts that I need to clarify.Probably I'll be using Unreal Engine or Source Filmmaker to produce some video with this mesh, somehow. As for now the model…
Im currently working on a small project but require an animator to rig one of my characters as well doing a few transitions such as walking, jumping, crouch, prone, throw, aim a weapon ect for a dawrf like small character. Comment below if you are interested and If you have any questions please reply.
Hi guys, I looking for a senior rigging artist to do 5 characters for a short animation. Send me your portfolio and your rate. Charaters requires facial expression, IK/FK switch and clothes folds blend shapes. Thank you
opinion time !! im building a new pc rig 3D Modeling , Rendering , using high rez photoshop files , and some high end gaming tell me what you think (over kill, or too little performance) processor: Intel Core i7-5930k CPU 3.5GhzRam: DDR4 32Gb 2800Mhz dual graphics card: EVGA GTX970 SSC 4GB SSD : 250Gb Samsung evo Sinternal…
So I am new to rigging but it seems I am making a noob mistake. I am using maya HumanIK to get a biped rig and then After doing a smooth bind, using Paint Skin weights tool to manually skin. However, I was at finger bones and doing my thing, when I reliased that all the bones I skinned previously have gone back to the…
I'm working right now in maya and got tired of it for many reasons and I've starting slowly to learn houdini (because I love proceduralism). From what I've read from forums and blogs that houdini not that great as maya in character animation and rigging. I'd love to read people thoughts and opinion about this topic and…
Hello everyone! So, I am currently working on my first ever highpoly character and finally got to the point where I want to start adding some armor to it. However I have been thinking about it a bit and I think I have a slight problem with how I want to do it/how it has to be set up. The character is supposed to be able to…
Hi folks, I'm trying to understand about referencing-in characters before rigging. This is a recommended doing by Advanced Skeleton team but I'm really not sure about it's benifits. Will referenced characters preserve weight painting should I ever change their topology in the source file? Does swapping character…
https://vimeo.com/197745654 I used a ramp node to drive some clusters on a curve, and got a pretty cool ribbon rig. I'm looking into some ways to optimize this. Right now, I'm using an expression (the colorAtPoint command) set to run on demand to get values from the ramp, but it's a little slow. Does anyone know a fast way…
Hey, I just recently had an interview for a games company where I had to do some rigging on a games character using only bones to get good deformation. I am looking for some fairly high poly detailed games character models to practice this new skill for my portfolio. So if any of you have some characters that you would…