Hi folks,
I'm trying to understand about referencing-in characters before rigging. This is a recommended doing by Advanced Skeleton team but I'm really not sure about it's benifits.
Will referenced characters preserve weight painting should I ever change their topology in the source file?
Does swapping character files/references have some benefit, because I imagine that I would have to repaint the whole thing, right? And if for any reason I wish to reference the original (already weight painted) character, it would've lost it's paintings, isn't it correct?
So, how the heck could be referencing beneficial in that sense?
Thx.
Replies
I would recommend referencing in thr character for rigging only for experienced riggers. It does create a lot of troubles on top.
I agree with oglu though, it can be a headache even in simple cases, I know I've had some weird issues with material assignments getting broken repeatedly. But the nice thing is that you can drop the reference back out and the scene is clean in most cases.
And if you're not using ngSkinTools or maya's built in method for saving skin weights, you can always reference in a rigged character or version and copy weights from that. This is a general good practice to do regardless of referencing, backups are good!