I used a ramp node to drive some clusters on a curve, and got a pretty cool ribbon rig.
I'm looking into some ways to optimize this. Right now, I'm using an expression (the colorAtPoint command) set to run on demand to get values from the ramp, but it's a little slow. Does anyone know a fast way to get approximately 30 samples down the center of a ramp? It feels like converting texture information to discrete values could be easier than this.
Let me know what you guys think.
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