A few months back I posted a thread featuring the Material List plugin which is currently bundled with dDo. That old version is quite buggy and far from satisfactory. I've made sweeping changes to the tool and am re-releasing it as the dDo Material Manager! (Thanks to passerby and Froyok for coding assistance!) I have…
Hi, I just modeled and textured a sword and i'm having a difficult time trying to make the materials and render look convincing. I've assembled a set and lighting using Maya 2016 and Mental Ray. My sword consists of Metal, Brass, and Leather materials that I can't make to look the way they should. I'ved tried playing with…
You should not use self illuminated materials for the projected textures geometry. There's materials specifically for this. I haven't used vray in years, but such materials are often called matte/shadow something. Like this although this example is a bit old. https://www.youtube.com/watch?v=2KEAl0kJSdo
You can also change the default startup material without a plugin go into zscripts folder and edit the DefaultZScript.txt to say //startup [pd] [If,1, [IPress,Material: BasicMaterial] ] You can change the text "BasicMaterial" to any material you have installed and it should work with that.
I have a problem I can't understand. When I merge my object in Maya to create one "hut" model, the look of the textures changes on some part. The become lighter and look differnt. (on the part with the alpha material - the overhang. the second pic is before the merge). Why does that happen? Is it something to do with the…
Is it somehow possible to change the static switch parameter of a Material Instance Constant at runtime? I know its working with floats and vectors but for some reason there seems to be no way for bools. I like to have the player choose from different shader effects. I would do it with liner interpolate nodes and then a…
Hello, I was trying to rename materials with specific characters, but everytime i do that maya will change the letter to an underscore. For example i need to be able to use "materials/mycoolmaterial_01/surf_01", maya will rename it to "materials_mycoolmaterial_01_surf_01". My way around it is by opening the obj with…
I'm making a tree bark material that needs to be 2048x4096. So far, I cannot find a way to view this material in the 3D view without it stretching. Is there a way to set the 3D object, in this case the rounded cylinder, to have non square uvs?
Hello, I am currently working on a uni project in which i want to create a landscape. I thought it would be great to learn how to make an auto-landscape material but I've come across with some issues. Some parameters I created in a function layer don't appear in my Landscape material Instance. I also created a distance…
Hello Everybody I have a question.I am trying to blend two materials.I am adding my first material and then above my first layer i add a second material and I add a black mask so I can paint or add only certain areas. When i do that both normal and height maps are transferred to my masked material.How can I avoid that ? I…