I have a problem I can't understand.
When I merge my object in Maya to create one "hut" model, the look of the textures changes on some part. The become lighter and look differnt. (on the part with the alpha material - the overhang. the second pic is before the merge).
Why does that happen? Is it something to do with the grouping/hierarchie, or does it have to do with the materials (all Phong, 1 masked, the others with Specular, Diffuse + Normal Map).
And more important: HOW CAN I FIX THIS °°?
I'd really appreciate your input here. Have you ever had this problem or is it just me (again ^^). This is Maya 2014, 64 bit, btw.
Replies
they render better when separate. could be something to do with alpha sorting or depth sorting.
maya2014 has a dx11 shader with better alpha sorting, try using that. no other fix that i know of.
Generally, how would I proceed with such overhangs? I doubt it makes sense to save them separately and fumble then onto the model in Cryeditor. It's only a prototype asset, so the quality doesn't matter, but the workflow Maya -> Cryengine has to ...work.
How do you other people out there save something like this?