Nope, there isn't. I wrote feature requests regarding this for a decade. Nobody ever cared.
Why it's impossible to make U and V multipliers separately in material settings or just scale test object itself . Obviously it's so basic convenience . 🤷
In a word you have to model and load your own object for the preview or use non-square transform node with manual tile mode to tile your texture back into square.
I did see some very old posts regarding this issue and was hoping there had been a change since then. guess not. I'm starting to use wide or long textures for materials more often and it seems super odd that there isnt a stock solution for this.
I did have to make a new reference object, which turned out to be pretty useful. Is importing a custom object a newer feature, cause I think I tried to do this a few years ago and was unable to figure it out.
also, I had to import the new object into the sbs as a resource, as opposed to just adding a new object available in the scene list. Is there a way to add this object so I can access it from that list?
you've been able to import objects since at least 4.0 - im fairly sure you could do it when designer was still called pro-fx but my memory is hazy and i didnt use it between then and 4.0
the object needs to be a resource - you can save preset 3d view scenes now I think though
It's kind of hard to figure out because they hided it in some unexpected place . You should right click on a new package in explorer pane and select Link then 3d scene. Contrary to anyone's natural instinct of looking something in File , open. Typical "mad scientist" software design as usual 😁
You can also drag and drop a fbx but works only over package name or resources folder in explorer pane or just drop it to 3d view .
Replies
Nope, there isn't. I wrote feature requests regarding this for a decade. Nobody ever cared.
Why it's impossible to make U and V multipliers separately in material settings or just scale test object itself . Obviously it's so basic convenience . 🤷
In a word you have to model and load your own object for the preview or use non-square transform node with manual tile mode to tile your texture back into square.
I did see some very old posts regarding this issue and was hoping there had been a change since then. guess not. I'm starting to use wide or long textures for materials more often and it seems super odd that there isnt a stock solution for this.
I did have to make a new reference object, which turned out to be pretty useful. Is importing a custom object a newer feature, cause I think I tried to do this a few years ago and was unable to figure it out.
also, I had to import the new object into the sbs as a resource, as opposed to just adding a new object available in the scene list. Is there a way to add this object so I can access it from that list?
you've been able to import objects since at least 4.0 - im fairly sure you could do it when designer was still called pro-fx but my memory is hazy and i didnt use it between then and 4.0
the object needs to be a resource - you can save preset 3d view scenes now I think though
It's kind of hard to figure out because they hided it in some unexpected place . You should right click on a new package in explorer pane and select Link then 3d scene. Contrary to anyone's natural instinct of looking something in File , open. Typical "mad scientist" software design as usual 😁
You can also drag and drop a fbx but works only over package name or resources folder in explorer pane or just drop it to 3d view .
There are so many things in Designer that I keep discovering and saying "How did I not know this was there! This would have saved me so much time!"
But I guess thats just the nature of the beast.
Though I suppose I could spend more time on polycount ;)