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Substance Designer: How do I view non square materials in 3D view?

polycounter lvl 10
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mark lautenbach polycounter lvl 10

I'm making a tree bark material that needs to be 2048x4096. So far, I cannot find a way to view this material in the 3D view without it stretching.

Is there a way to set the 3D object, in this case the rounded cylinder, to have non square uvs?

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  • gnoop
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    gnoop sublime tool

    Nope, there isn't. I wrote feature requests regarding this for a decade. Nobody ever cared.

    Why it's impossible to make U and V multipliers separately in material settings or just scale test object itself . Obviously it's so basic convenience . 🤷

    In a word you have to model and load your own object for the preview or use non-square transform node with manual tile mode to tile your texture back into square.

  • mark lautenbach
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    mark lautenbach polycounter lvl 10

    I did see some very old posts regarding this issue and was hoping there had been a change since then. guess not. I'm starting to use wide or long textures for materials more often and it seems super odd that there isnt a stock solution for this.


    I did have to make a new reference object, which turned out to be pretty useful. Is importing a custom object a newer feature, cause I think I tried to do this a few years ago and was unable to figure it out.

    also, I had to import the new object into the sbs as a resource, as opposed to just adding a new object available in the scene list. Is there a way to add this object so I can access it from that list?

  • poopipe
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    poopipe grand marshal polycounter

    you've been able to import objects since at least 4.0 - im fairly sure you could do it when designer was still called pro-fx but my memory is hazy and i didnt use it between then and 4.0


    the object needs to be a resource - you can save preset 3d view scenes now I think though

  • gnoop
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    gnoop sublime tool

    It's kind of hard to figure out because they hided it in some unexpected place . You should right click on a new package in explorer pane and select Link then 3d scene. Contrary to anyone's natural instinct of looking something in File , open. Typical "mad scientist" software design as usual 😁

    You can also drag and drop a fbx but works only over package name or resources folder in explorer pane or just drop it to 3d view .

  • mark lautenbach
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    mark lautenbach polycounter lvl 10

    There are so many things in Designer that I keep discovering and saying "How did I not know this was there! This would have saved me so much time!"


    But I guess thats just the nature of the beast.


    Though I suppose I could spend more time on polycount ;)

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