As a proud Admin of http://server.war2.ru I would like to welcome you all to come and try us out. We just got done celebrating our 1 year anniversary as a server with a tremendous tournament of top players. With the new year on its way though we will be in need of some good players and good clan mates who can learn and…
Hey guys so i recently upgraded to substance painter 2 and really like the added features . some stuff is making my time painting a bit awkward. -The symmetry plane is visible at all time, while i do want it on i don`t want to see the symmetry plane while i paint. -The symmetry plane cant be moved, some added functionality…
We are getting close to cutting off the content for the second book and still have a few spots open for content submissions. If you would like to contribute to this please start by sending us your portfolio and three possible topics that you could cover. This is not just a call for content for artists only this is a…
Hi guys! After pkaying Uncharted 2 a few months back, I knew I had to try and do a small environment based on the game, inspired me so much. In particular I loved the Tibetan Village in Chapter 16 that Nate wakes up in. It had a really nice sense of calm and gave me a quick break before the jumping shooting took hold…
Besides the human study I've also been working on these 2 short little animations this week. It's nothing special, but I'd just like to share them. I'm starting to like animation. #1st Assignment: Pixar Animation Appearantly the guys over at Pixar are given 1 week for 1 second of animation for their feature film projects.…
I have a mesh that has 7 texture channels using a multi-subobject material. Each of my slots is named and uses a placeholder texture, but once they get into UDK (in ASE format), they only have 2 material slots/channels. Im using Max 2011. Does anybody know why this is happening? Thanks Edit: Never mind, I've sussed it out.…
Double(or tripple you would say) loops(loop on each side of your edge) is generally always best, if you do an "edge bevel" on it, you ruin the initial edge, which can be a pain down the line, if you want to adjust, or when creating your lowpoly etc. For hte lowpoly for example, if you remove the 2 supporting edges your…
Hello guys now on a good and deserved vacation and I am going to spend some of that time going back to the old pencil and paper :) A good offer (i think) came to me this day. A 21.5" FULL HD LCD Acer Monitor at the price of 1,500 MX (115 USD). A strong force is telling me to buy that thing immediatly but first I wanted to…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Hi everyone, I'll be frank, I haven't done any 3D stuff for about a year and a half and have been completely out of it since getting my full-time artist job in the games industry. It would be great to refresh myself though and see if I can make any headway with an old project I had that I'm still pretty fond of. Here's my…