Besides the human study I've also been working on these 2 short little animations this week. It's nothing special, but I'd just like to share them. I'm starting to like animation.
#1st Assignment: Pixar Animation
Appearantly the guys over at Pixar are given 1 week for 1 second of animation for their feature film projects. The assignment for us was to re create 1 second of pixar animation in a week. I picked 1 second from Pixar's animated shortfilm: 'Geri's game'.
I've used a very basic character for this, called slippy. We use him pretty much for all our early animation excercises.
The lighting in this scene is mine.
Download:
http://student.vfs.com/~3d58jelmer/3d58Jelmer_Geri.mov
Sorenson 3 Quicktime, 1.5 MB
#2nd Assignment: Jump Animation
My first animated jump. Assignment was to create a jump animation, again with slippy.
Download:
http://student.vfs.com/~3d58jelmer/Slippy_jump.mov
Sorenson 3 Quicktime, 810 KB
I'm also working on a high poly texture project. Texturing a plane (color / spec / bump so far) all w.i.p
1st pic = render, 2nd pic = spec map, viewport capture.
Replies
great job otherwise.. always fun to see what u come up with
Animation #1: His shoulder pops down at the end of the animation, right when he places the piece.
When he places the piece, he places it to the right of the white piece, yet it flys forward - doesn't make much sense to me.
Animation #2: His jump starts off great, but with that little of a push he goes very far - looked wrong IMO. Also, he seems to glide across the space in his jump. For about 8 frames his legs are posed the same way. Instead, I believe, that they should be brought up as high as they can at the pinnacle of the jump, then brought down - rather then jump, glide (holding pose), then land.
Make sense?
Jou're doing a great job Jelmer!
other than what's been stated, I think I see a problem with his landing. You see, his feet sort of rotate at the ankle for about 3 frames when he comes in contact with tho floor. It interupts the speed at which he's going at from the fall, and it looks very out of place. Make the tranision much faster, almost instantaneous.
nicely done Jelmer. it's great to watch your variety of projects progress.
3/4:
Side:
Beauty render:
Is he on Tatoeen or something?
Etienne
Scott