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Uncharted 2 Diorama (next gen maybe?)

Hi everyone,

I'll be frank, I haven't done any 3D stuff for about a year and a half and have been completely out of it since getting my full-time artist job in the games industry. It would be great to refresh myself though and see if I can make any headway with an old project I had that I'm still pretty fond of.

Here's my mini Uncharted 2 diorama that I did some work on a while back - in fact the old forum post is here http://www.polycount.com/forum/showthread.php?t=123693 and it's more or less the same, I've just changed up the lighting, resized a few props and stripped off the textures so I can go back to basics.

ff08sw.jpg

I'm going to try and follow the workflow from Henrique's article on cgmasters here : http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets/

Now, let's see if I can finish this.

Replies

  • Spikings
    Update!
    I have looked at some of the models (door, wood, bowls, lamp holder, etc), and given them a bit of an update. Added a few more polys, made some things smoother and also remeshed the door so it's ready for sculpting at a later date. Things are moving fairly slowly, but I'm in no rush.

    2u5axqt.png
  • Spikings
    Another update! Added some more shapes to the diorama and re-topped a few pieces (my meshwork a couple of years ago wasn't the best). Now only the walls and roof to do before getting everything ready for sculpting.

    2804irq.png
  • Cube Republic
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    Cube Republic polycounter lvl 12
    Welcome back to 3D :P Really like this, looking forward to seeing the sculpt and textures.
  • Spikings
    Thanks Cube! Shouldn't be too long until the basic models have been fixed up.

    Unfortunately right now I've got a week (maybe two) of overtime at work, so I'm getting a lot less time in the evenings to work on this. Progress will probs slow up for a bit, but I'll still be working on it where I can.
  • Spikings
    Overtime is just about done now, so I've put the finishing touches to the modelling here. I'm thinking of maybe going down a different style route, similar to Poku's texture/art style. I'll leave the high poly modelling for now and do a bit of research into this texturing. Also...time to start UVing. I haven't missed that. >_<

    2yknlar.png
  • Tim Lewis
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    Tim Lewis polycounter lvl 7
    Welcome back!

    The one thing I noticed from your old project thread is that your reference was pulled directly out of Uncharted. Make sure to grab a bunch of real world images too - it'll help you break down the exact look and feel of the materials. Also, I think adding your own style to it could be really interesting, especially if you go with something more hand-painted. I'm looking forward to seeing what you come up with.
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