Home Technical Talk

How do you get more than 2 material slots on a UDK static mesh

I have a mesh that has 7 texture channels using a multi-subobject material. Each of my slots is named and uses a placeholder texture, but once they get into UDK (in ASE format), they only have 2 material slots/channels. Im using Max 2011.

Does anybody know why this is happening?

Thanks

Edit: Never mind, I've sussed it out. ASE just cant seem to hand multi-subobject textures very well, but FBX works fine.

Replies

Sign In or Register to comment.