So, I made this helmet based on this loose concept by Ching Yeh. I took my artistic liberties in many spots when modeling it since a lot of these lines are pretty sketchy, and now I'm having trouble when it comes to laying out the basic colors. I'm hoping someone can swoop in and tell me what I'm doing wrong. Here are a…
Hey guys. This is my first post in a while and I was hoping to just get some of my work out there to see if anybody had any critiques. Im just studying 3D modelling for my own enjoyment and have been teaching myself from online tutorials, so any help is always appreciated! I modeled the low-poly of this helmet in Maya,…
I'm currently making a helmet and I'm wondering if I UV unwrap the inside. Leaving this out lets me have more space for the other UVs but I'm not sure if that's the way to do it. The head should be blocking this part at all times though. Also if I have one object "stuck" in another (in this case the crest of my helm) can…
I haven't posted in a long time because I've been busy with school, but seeing as I have recently graduated I plan to get back in the game and start doing my own projects. I highly enjoy Environment and Prop Modeling, so I decided for my first side project outside of graduation was going to be this helmet. I also wanted to…
I would like to see the wire frame for the high poly. There are a lot of pieces, such as the visor, which would probably be better as a separate mesh, I'm not sure why you had edge loops continue from the white part of the mask to the visor. Those discs in the jaw of the helmet are taking up a lot of polygons which could…
Alrighty folks. It's the usual. Long time lurker occasionally chiming in :P So first thread I'm going to post my progress on the rocketeer helmet and jetpack. There is not a high concept here other than practice with subdivision, zbrush, and baking normals. Also I love the retro-scifi style because of shapes and curves…
I think design wise, given the intention, it fails to meet the mark. The helmet doesn't remind me of Halo 1 - 5's helmet designs. Reads more like a French Sci-Fi Graphiic Novel space suit like The Metabarons.
Hey people , iv had this sdk idea inspired by Shimmer`s head, so i thought on makin a small and easy SDK too , this guy is called "helmet guy" dont ask me why, but its his name lol , well here are the specifications : 186 triangles it is recomended the use of a 256x256 texture sheet the file format is .3ds so i dont think…
Hey all! I decided to work on the Brodie Helmet, aka the British Tommy. I love the idea of old combat gear in post apocalyptic settings, usually giving characters old style webgear, uniforms, and even weapons. The plan will be to beat the thing up a fair bit; dents, a bit of bending on the rim, lots of grime and probably…
Hi, fellow 3D artists! I come here to present my first ArtStation project: a customisable First Order soldier helmet from "The Force Awakens". Here I leave some of the pictures just to let you have a taste of what it looks like. You can find the whole project in my newly created ArtStation…