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Critiques on Elven helmet

polycounter lvl 5
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ripper351 polycounter lvl 5
Hey guys. This is my first post in a while and I was hoping to just get some of my work out there to see if anybody had any critiques. Im just studying 3D modelling for my own enjoyment and have been teaching myself from online tutorials, so any help is always appreciated!
I modeled the low-poly of this helmet in Maya, performed a smoothing operation on it and sent it to Mudbox. Then extracted a displacement map, along with spec, diffuse, and incandesence, and rendered in Maya using Arnold. I plugged the maps into the aistandard material. All images are posted below if you see anything that could use improvement.

Turntable: https://www.youtube.com/watch?v=ComJ1fmyQpc&feature=youtu.be
Diffuse Map, just so you can see my UV layout.

Wire-frame and lighting set-up

reference images:

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