I just don't see loading screens as something that could possibly take off. Loading screens being personal has advantages and disadvantes: Since they are personal, I think a large range of artistic styles will be accepted. The downside is, I think loading screens will never take off in the trading communities, and will not…
Hello! Welcome to our Dota2 thread! Visit Our Workshop You can also follow our Twitch, from time to time we stream our work there: OniLolz's Twitch Zaphk's Twitch Latest Submission Accepted Items Blessings of the Eternal Eclipse Ancestral Luck Set Celestial Starlight Arctic Hunter Chosen Larva Empowered Vestment of Gods…
Hi everyone, here i'm looking for help. sadly Google don't help about this, now i'm here. okey, guys who know how to make item custom effects for dota2. This is my first workshop item http://steamcommunity.com/sharedfiles/filedetails/?id=207109174&tscn=1388168205 and i feel this item really need some effects. please, who…
Hello everyone, I decided to create a fan art of DotA2 Character - Windranger . Planning to push her up to the cinematic quality. So far I focused on the correct anatomy, next I am planning to retopo the body and push the body detail further. Boobs like weird, as I imagine them already in clothing ;) There is a lot of…
Hi there, I know there is probably somewhere this topic, but when i search it it blow me with many and many links, but no one was suitable. Is there some official approach to skinn items for dota2? I have got object in LOD1 (3ds max) with all maps, but with no animations and not skinned. What is official approach to skin…
Hey guys. I'm so exciting to show one of my personal projects i working on for 3d print, based from my friend's art. This is also my first time i using transpose master to pose something. Hope you guys like it and ofc all c/c are welcome. #dota2 #fanart #vengefulspirit More high quality at…
DOTA seems to cache the test assets you import, and doesn't end up re-importing the source assets with their changes. You can keep deleting the cache (I can't remember the folder off-hand - it's burried in the Dota2 folder) or you can rename your item each time you re-import it with changes. It's a pain in the arse,…
Hello, i'm new to this forum, and also pretty new to graphics. I'm using blender, with this addon: http://blenderfbx.render.jp/ My problem looks like this: Is this problem with bad parenting? Weighting? Cause it looks like my models transform to local space of each bone. Also i give you the link for my topic on dota2 dev…
Hello polycount! In the last week or so I've been working on creating some items for dota2. It took about 2 days to create each item. It was also interesting to have texture size and poly count boundaries. Please let me know what you think and how I could improve. 1)…