Hello everyone, I decided to create a fan art of DotA2 Character -
Windranger .
Planning to push her up to the cinematic quality.
So far I focused on the correct anatomy, next I am planning to retopo the body and push the body detail further.
Boobs like weird, as I imagine them already in clothing
There is a lot of cosplayers doing that character, so it gives me eyes on how the clothing can be set up.
Replies
I do not understand why threads like that are not getting any response.
Tectonic, thank you, just started fixing some stuff Here's a little update
I'm no character artist, more of an environment artist but generally, the forms and base are going fine. We'll be able to give more feedback once you start on smaller facial detail, hair and so on!
I also believe you can push her silhouette some more before you add in her clothing.
@Dweenietodd
She is in every game right now. I loved to play her, when I had time for DotA, all I am left with now are twitch streams while sculpting in Zbrush
@PyrZern, Kanga
I indeed looked at a lot of cosplays.
Seeing that you both think that I should change the body a bit, I'll do it.
While looking at some artworks with her over the web 1 2
- I know that I can push legs a bit more, to give her a "runner" feel.
- Considering that she is an archer, I can make arm muscles be more pronounced, same with back muscles
- Bigger breasts
- Make belly look nicer, fit, but not a lot of muscle definition
Would you agree ?
Once again, thank you!
I would look for a type you like in comics or film that expresses what you think the character would be like and use those examples for reference. That sounds simpler that it is.
Cheerio