Hey guys! I'm doing a restaurant in Unreal for a client and I need to stick a decal in a window with very precise measure. I did look on the internet to find a tutorial but it just does not work with the defered decal option... How would you guys proceed to do this? What I need is some text in the window and the capacity…
Hello, I'm looking for a tutorial that explains how to create a material with a sheet of decals and how to apply them in the editor. I searched in this forum and there are posts that explains why is better to use sheets in decals but I can't figure how to do them in UE4. Can anyone help me?
Hey! I've recorded another Houdini tutorial. This time I show how to create a paintsplash effect in Unreal using Vertex Animation Textures. I also briefly cover how to use the simplebaker to bake out textures to use as a decal. There's a lot of content in there and if you are only interested in specific parts of the…
Hi, I'm currently working on my final college project where I have to make a game in this case I'm using unity, the project consists of a game similar to Rogue Squadron / Tie Fighter. I want to try to implement a similar damage model to that star citizen, I work with 3ds max and I would say my level is slight below of a…
Hey, Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either. Ideally I want to be able project any decal texture on any number of objects. Is…
Hello. I´ve got a symmetrical mesh and placed deffered decals on one side of it. Now I want to have the same decals copied to the other side. Is there a smarter way to do this than copying each one by hand? Thanks : )
Hey guys, i want to improve the look of my environment by using edge decals to give my brickwall a broken look at the edges. i made only some edge decals for concrete before so i searched for good examples at brick walls but i found non cool at corners. maybe you done sth like this before and give me some advides how to do…
So yeah, I was just thinking about if it is possible to have a mesh in UDK with DX 11 tesselation, base part of its deformation on a decal applied anywhere on it's body. Like say you fire a gun onto a wall and the decal simulates a mesh altering impact by altering the geometry of the mesh in just THAT area, giving the…
Howdy all! I have seen (at least what I thought was) a way to use a polycard or decal material that would inherit the texture of any surface below it (or just be transparent) and apply a new normal without having to unwrap or spend the polys for vertex painting. I, however, am unable to do this correctly and figure that…
Okay so basically I'm making a rainy environment. I made a particle system for the actual rain, and I'd like to add in some little ripples on the ground. I made a little animation in max, made a flipbook and tested it on a surface. Works lovely. However, the second I turn this into a decal material and apply it as a decal…