C&C very much welcome. Just started this yesterday, this is my high poly wip @18000 tri's. concept by Justin Adri www.justinadri.com This piece is going into my pitchbook for a UT3 mod. I also wanna say this is my first gun I've attempted. Any tips when it comes to guns would be helpful.
Yo dudes! I didnt get any feedback in the previews post so I decided to make a separate one for upcoming wip progress.. Also added some close-ups as well.. Got some noodeling left to do, maybe add something to take him to a more personal level.. Tips/feedback appreciated! Thanks!
Welcome, this is my official submission for the CSGO polygon contest; i will be posting my WIP on here. The skin will be bsed upon cybernetics, organic life and tecnology. there is no significn ground made yet but wil be in the next few days.
Hi, I'm Daniel Mjelde, and this is a collaboration project with Erik Henriksen. I'm a modeler and texture artist that hasn't posted much around these parts, but I've been knee deep in the Source engine since GoldSRC, and will be doing two model versions and texture work. Erik is a great artist that I've been following…
Nyello Polycount!, to start off i'm fairly new to ZBrush(few days old), i'm currently working on a little character guy thingybobber and im kind of baffled on how to do these floraly/flamey bits! , any tips/advice would be greatly appreciated! ::Concept Thinger:: this image is not my own, i found it online & using it as a…
Its been a long time since I've done a WIP thread (or a portfolio environment for that matter ) I've kinda worked on little bits of this here and there for a while. Concept: Overall I want to improve my own drawing/painting/concepting ability, So I've been making myself draw things out a lot more. This took an…
Howdy Polycounters. Wasn't sure whether to start a thread for this or not but I am in need of aid from you fine assemblage of experienced peoples so shall share this now before going any further. I should be working on my Dominance War chick (please don't tell) but got way-laid by a sudden urge to make some pixellated…
Hey guys. This is something I've been working on during lunch hours at work as a break from regular non-character 3D work in zbrush. Not much to her, other than she's sort of designed as an anime-esque dynamic figurine. I'm mainly struggling with sculpting flowing hair correctly so any tips and critiques otherwise are…
So here is my latest wip. This is the first time I am using marmoset and couldn't figure out how to tile textures on meshes... so the floor is way off on scale. I also plan if I have time to day to take all this into udk. So not all the textures are complete and I dont have any spec maps created yet. But with that, please…
This is early WIP , ideally I would just slowly try to figure out how to improve it by myself, but looks like my day job work, as in unrelated to CG stuff, is going to be picking up so I'm recruiting some critiques and any hot tips you may have. thanks :)