Howdy Polycounters.
Wasn't sure whether to start a thread for this or not but I am in need of aid from you fine assemblage of experienced peoples so shall share this now before going any further. I should be working on my Dominance War chick (please don't tell) but got way-laid by a sudden urge to make some pixellated texture goodness.
Not a particularly original character I'm afraid and heavily inspired by Brink, Mirror's Edge, those incredible TF2 low poly characters by Mr. Tallian and a whole bunch of other stuff in the low poly and mobile thread (which is full of win).
Ok, so ultimately I want to animate this guy (note: never animated anything before) loping along, smiting bad guys (or good guys) with his probably illegal baton and thought it would be fun if his hood could fall back and bob around as he runs. Is this feasible at this sort of resolution? Or even being able to have the hood in 2 states I suppose? I know
nothing about this sort of thing. Any tips on topology, especially for limb deformation, would definitely be appreciated too!
Edit: I fail at uploading gifs.
Replies
About animation...I am not expert, but I guess you gonna have a few problems:
- his knees are fine, but I believe you gonna have issues in his pants. I see two ways of fixing that: raise the pants over the knees (bad solition) or move down the edge to the knee height.
- maybe an extra edge will help raise the legs
I hope this image explains what I said:
The best way in my opinion is put some bones and try to move bones around...As I said those are guess, and maybe it gonna behave in another way... :P
Saw this in the low poly thread, continue please ;D