Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…
Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
I need help to get rid of the extrude function on the move gizmo in Maya. Every time I move an object, I accidentally click on “extrude” and end of extruding faces when I don’t mean too! It’s been driving me crazy.. wondering if there is a way to get rid of this on the move gizmo?
When I have a lot of objects (not attached) on the scene, Max works very slowly :/ After attach all together to one object - is pretty good. Why :/ ? Is it possible to do sthg that Max would work a little bit better with a lot of separated objects?
Not really tracking why this is happening, just following through a tutorial and then the object I Ctrl+D duplicated from the original pillar is just... well green. I deleted the history of the object so thats not the culprit. Any suggestions? Edit: -it appears it is unique to this scene. -it is unique to this object in…
new update. http://www.digitalfossils.com/Download/VoidWorld-Dec-16-12.rar Summary of changes: * Edit > Preference > General > Lasso is default selection style On Startup. * View > Hide Title n Menu On Full Screen. * Edit > Options > Ignore Wired/Transparent Polygon On Selection. This provides the convenience for selecting…
Is there a way to bake multiple objects at once in xNormal with multiple maps per object set? For example, if I had 20 objects that needed a normal and displacement maps is there a way to use a script or some other method to import each set of objects (high and low poly set) for the 20 objects and bake two maps per object…