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Moving sub-object pivot points whilst having sub-objects selected in 3DS Max

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AndyJB polycounter lvl 9
Hey guys, I'm just wondering how you can move the pivot point in Max to an edge or vertex whilst having an edge or number of vertices selected. Used Maya for about 6/7 years now and the way to do it in that is to hold 'D' and 'V' to snap to vertices. Just wondered if there's an equivalent in Max?

I've seen on YouTube that you can 'Use pivot point center' and it'll base it on the last hovered edge or vertex but it doesn't seem to be doing that.

Thanks in advance for any info!

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