Hey PolyCount Dwellers ! I've come across an image while searching for inspiration and thought: that would be cool to try and make. The making of the shape didn't cause that much trouble, it's the unwrapping / texturing of it. This image is this one The part with the red around is what I'm talking about. My shape with the…
Hi, Ive been working for a low poly internet game for the last couple of years but need more of a challenge! Im working on my portfolio, mainly making environments in the Roboblitz version of Unreal Ed. My main problem is Normal maps. There is a lot of focus on Normal Maps for characters but not too much about an effective…
Hey Guys! I really love handpainted stuff and I wanted to learn to make it, start to finish. I had lot's of fun on this projet and learned a bunch of new stuff. I follow a lot of Marc Brunet class on handpainted characters and it really helped me to understand better the pipeline. Here is my process: * The blockout with…
Hi guys. Im just working on a couple of models that will soon need to be textured and I'd like to create the diffuse by polypainting it in ZBrush then finish by touching it up in Photoshop (normally I would just do the whole diffuse in Photoshop). My problem is that I have no clue on the workflow used when doing this, for…
I am learning how to model/texture using a consistent art-style, what I am aiming at: Captain Toad: Treasure Tracker (Wii U) Mario + Rabbids Kingdom Battle (Nintendo Switch) Some information: - My current toolset: Maya LT, Substance Live, Photoshop - My background: a programmer and game designer (not an artist, but I am…
Hai Polycounters, I've run into a problem with a texture in Max. I'm on the tail end of teaching myself how to use it (originally a Maya user - the experience has been very painful but needed), based on a tutorial. I'm testing out my texture on the model before I really delve into it, but I've noticed that I'm getting…
I've been working in Maya for a few years now, but I am finally taking the plunge into Zbrush. I am making this thread to document my learning process as I muddle through all this. Prior to Zbrush, I've been hand-painting all my textures in Photoshop on top of low-ish poly AO bakes. Here are some examples: Alad V…
Hello, i got this big school project starting in a week and i was wondering how more experienced designers would do for 3D graphics. i am currently only using 3Dmax for everything and i have become pretty good at making these basic low poly objects/characters. you see clearly what it is but it looks bad. for this year i…
I created this project during the course "Concept Art for Movies" with Jama Jurabaev. Jama has been a phenomenal mentor. It was an incredible learning experience with awesome classmates. I can highly recommend this class. Everything has been created in Blender and rendered with Cycles, overpaint in Photoshop. If you have…
I am not really sure what is happening. I feel like I am missing some vital part of the pipeline/something ridiculous is being overlooked. So I paint in Photoshop. Feel pretty happy with what I have done so far, nice crisp sharp lines and I export it to my model in Unreal to check out what it looks like. The result looks…