Hey Guys!
I really love handpainted stuff and I wanted to learn to make it, start to finish. I had lot's of fun on this projet and learned a bunch of new stuff. I follow a lot of Marc Brunet class on handpainted characters and it really helped me to understand better the pipeline.
![](https://us.v-cdn.net/5021068/uploads/editor/oq/balwm2kx41b5.png)
Here is my process:
- The blockout with all the most important parts of the silhouette
![](https://us.v-cdn.net/5021068/uploads/editor/qq/d7wlaq2cny9t.jpg)
- Refinament and adding details
![](https://us.v-cdn.net/5021068/uploads/editor/v1/ifj3g1fk7bi8.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/ny/6llq0zpb60zp.png)
For the painting I started with grayscale using the AO, Object normals and Normal maps. Then I refined painting on top of the bake on 3d Coat. Finally I used gradient masks on photoshop and made some finals touchups on Photoshop.
![](https://us.v-cdn.net/5021068/uploads/editor/5h/cq94zich9akc.gif)
After the textures I used Rigfy on blender to make the rigg and pose her. Still on blender I modeled the assets of the scene and polished them on Zbrush.
And this is the final Result:
Sketchfab model:
https://sketchfab.com/3d-models/mushroom-lady-handpainted-b24340cccb414329b57b6854a31fa7e2More on my artstation:
https://www.artstation.com/roanna_0/