I've been working in Maya for a few years now, but I am finally taking the plunge into Zbrush. I am making this thread to document my learning process as I muddle through all this.
Prior to Zbrush, I've been hand-painting all my textures in Photoshop on top of low-ish poly AO bakes. Here are some examples:
Alad V (Warframe)
[SKETCHFAB]1a6d9410d90a432cb3130055657ef2cd[/SKETCHFAB]
Darvo (Warframe)
[SKETCHFAB]811db23d886348c0934480fdd64d1b33[/SKETCHFAB]
Two Islands
[SKETCHFAB]38325195ed3842c1ad689eec815dc424[/SKETCHFAB]
Sci Fi Environment
In addition to learning how to use Zbrush, I am also learning how to better use UV space economy, tiling textures, and normals/spec/emmissive maps. Most of what I have worked with up until now has been diffuse with Photoshop filter generated normals, so I am looking forward to how much better Zbrush will make those work for me.
C&C welcome. Thanks for looking!
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