I've been working in Maya for a few years now, but I am finally taking the plunge into Zbrush. I am making this thread to document my learning process as I muddle through all this.
Prior to Zbrush, I've been hand-painting all my textures in Photoshop on top of low-ish poly AO bakes. Here are some examples:
Alad V (Warframe)
![tumblr_n409zrldqx1qdt0m6o1_1280.jpg](http://33.media.tumblr.com/85a12bbde690ff1b570bc5296e3eb69e/tumblr_n409zrldqx1qdt0m6o1_1280.jpg)
![oh__alad_v_by_kazu_san-d7hfya4.jpg](http://fc05.deviantart.net/fs70/i/2014/126/7/8/oh__alad_v_by_kazu_san-d7hfya4.jpg)
![alad_stats_by_syncrasis-d7ttdda.jpg](http://fc02.deviantart.net/fs71/f/2014/217/4/8/alad_stats_by_syncrasis-d7ttdda.jpg)
[SKETCHFAB]1a6d9410d90a432cb3130055657ef2cd[/SKETCHFAB]
Darvo (Warframe)
![tumblr_n9uis9ykXk1qdt0m6o1_1280.jpg](https://31.media.tumblr.com/7b6487eb69ea98c6aae6048a081d65af/tumblr_n9uis9ykXk1qdt0m6o1_1280.jpg)
![run__darvo__by_syncrasis-d7dtyex.jpg](http://fc03.deviantart.net/fs71/i/2014/217/4/6/run__darvo__by_syncrasis-d7dtyex.jpg)
![darvo_stats_by_syncrasis-d7ttdtv.jpg](http://fc06.deviantart.net/fs70/f/2014/217/4/e/darvo_stats_by_syncrasis-d7ttdtv.jpg)
[SKETCHFAB]811db23d886348c0934480fdd64d1b33[/SKETCHFAB]
Two Islands
![tumblr_n21kb0TDmC1qdt0m6o1_r3_1280.jpg](http://31.media.tumblr.com/c2c071ac1fb05cd2c2e17ce76408da7e/tumblr_n21kb0TDmC1qdt0m6o1_r3_1280.jpg)
![resample(lanczos).jpeg](http://media.cmcdn.net/24607646/780x1731/resample(lanczos).jpeg)
[SKETCHFAB]38325195ed3842c1ad689eec815dc424[/SKETCHFAB]
Sci Fi Environment
![tumblr_n4vwx6wQZ81qdt0m6o1_1280.jpg](https://33.media.tumblr.com/917bd10e15fcde5f3964a8f2128193f1/tumblr_n4vwx6wQZ81qdt0m6o1_1280.jpg)
![tumblr_n7gobwcl5u1qdt0m6o1_1280.jpg](https://38.media.tumblr.com/7202a1a0bf1177790bf293f5e590b615/tumblr_n7gobwcl5u1qdt0m6o1_1280.jpg)
![tumblr_n7e4l3AXLJ1qdt0m6o1_1280.jpg](https://38.media.tumblr.com/fd56f8c74c4bcb67aa7fd82c8b71029a/tumblr_n7e4l3AXLJ1qdt0m6o1_1280.jpg)
![tumblr_n9ujbzWhV31qdt0m6o2_1280.jpg](https://38.media.tumblr.com/d203a923e70a7c02f5aedc75dc7aaffa/tumblr_n9ujbzWhV31qdt0m6o2_1280.jpg)
![tumblr_n6kwbie0dX1qdt0m6o2_r1_1280.jpg](https://31.media.tumblr.com/ec9253b7f6d801d1ee87605af6edc506/tumblr_n6kwbie0dX1qdt0m6o2_r1_1280.jpg)
In addition to learning how to use Zbrush, I am also learning how to better use UV space economy, tiling textures, and normals/spec/emmissive maps. Most of what I have worked with up until now has been diffuse with Photoshop filter generated normals, so I am looking forward to how much better Zbrush will make those work for me.
C&C welcome. Thanks for looking!
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