Well, you can paint the eyebrows directly as a texture if they going to be thin and straight (mostly woman eyebrows) but if you want a more realistic result either haircards (first card with one/two hairs and then duplicate it arround the mesh,similar to a beard) or fiber/xgen/anything that makes splines of hair. In my…
I'm working on some Napoleonic era character. Currently I'm still on sculpting in Zbrush, but I took some fast render and done some rework in Photoshop. I was not intending to create something big with this coloring in PS, but I really had a great time. Since I'm still working on head sculpt, I'm welcome for any advice…
Hey guys, I'm a 3D artist and recent graduate of Digital Design, focused on Character Art and I'm looking to build my portfolio working collaboratively. I'm currently involved with an indie project in an unpaid role, where I am creating hard surface models and texturing them for Unreal Engine 4. I'm looking for paid work,…
For my term project at Think Tank, I re-created Heather Theurer's piece in 3D in 5 weeks. Phases of work * 1.25 weeks on model blockout * 1 week on sculpting * 1.75 weeks on texturing * .5 weeks on lighting * .5 weeks on post-processing This isn’t a perfect estimate, as I found myself fixing lights throughout the entire 5…
Hello everybody! I mostly have a gaming background, but for once I wanted to do a rendered character and see where I landed. It is not perfect but had a chance to update my (outdated) portfolio ----> https://www.artstation.com/pietroberto Main inspiration has been "NATAAL" Magazine cover I randomly spotted in a Waterstone…
A lot of things in Maya happen cause of big studios demands. Autodesk does visit the big studios they tell them we dont use xGen mash and shaderfx. So they dont develop it further. Autodesk does care little about small studios or freelancer. Bifrost hydro solver is still in the works but core implementation have to be done…
Good luck. You should try to increase the hours you are doing, I know this can be hard. It would be nice to know how you did previous anatomy studies? The problem I have is that even in Rafael Grassetti tutorial he can sculpt the ribcage without any reference. I'm guessing from his traditional sculpting background and…
@Jakub Grab a better reference photo, at least one with more resolution :D - This is what i talked about before, it´s a semi dirty test in photoshop but maybe it´s useful. Shadowed some areas to fakeAo into the plane & enhance specular strands highlighting others. - In toolbag 3, kinda extreme for easy differentiation : -A…
Hey guys! I wanted to share with you my latest character project. During the last semester of my bachelors degree, I started working on a short film using Unreal Engine 5. Since I'm a huge Steampunk fan, I chose it as a general setting for the film and needed a fitting character to go along with it. So I created the…
Hey, It's my second week learning the Maya and I have this weird problem which I thought was Mayas Classic "crashy" behavior but when I asked in several discord servers they all told me that this is weird and might be my hardware issue. Once I start the grooming everything is fine but after some time like 30 min or…