thought I'd try to give this one some character :) about 5000 tris, 2048 diffuse normal spec gloss e/ forgot to mention, displayed in max with 3point shader
My try at a soldier who's actually fighting a war for some time now and it starts to show on him ;) Lowppoly version with baked normal and diffuse maps from Zbrush 2230 Poly
Update: Still tweaking the metal diffuse and spec to get it to look right but still nothing. I may move on to the face just to take a break. Any an all crits are welcome thanks
Making this Diffusal Blade Dagger for Riki, wondering if i should make any adjustments to the siloutte or overall shape of the model before doing my sculpt and texture. Edges: In game:
Trying to improve my textures. All maps were created with Photoshop only. Diffuse Map only Normal, spec and AO maps only applied. All Maps applied. No textures
Hello community! Hope your great wisdom can help me to find what I am doing wrong on my workflow. I have been struggling with it for a long time and I am not able to find a solution anywhere. So please, help me! When I texture my models on Substance painter, I get pretty good result on its engine Iray but I am not able to…
I really dig the concept, Sorken and your scene is well on its way to replicating that :) *Deep breath* With regards to the overall colouring of the scene, you've got it pretty close - with grungy greens and greys. Although your scene appears to have a fairly uniform value overall. If you blur your vision and look at your…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…