The final product that I got from Maya, would like to spend a little more time on this though. I don't know, but the final product seems 'off,' I don't know if it's the textures or the sculpt itself, but it looks 90% like Vincent Kompany and I need to know where the other 10% went.
So, I'm sure I've heard these are a thing but I don't know where to find them. I'd like to watch some videos of people work. Time lapses or not. I'm beyond tutorials, but I'd like to see other people work without the need for explanation, to see if there is anything I can pick up. Personally I'd be after hard surface…
wow...not only have I not posted anything here in ages, but I haven't finished a personal project in what feels like forever. Here is something I actually finished up, my take on a stylized Venom. I wanted to do something quick and easy, so a decently simple character like this felt like the right call to get back into the…
Is their a way in 3DS Max to mirror a mesh like their is in Blender? Here is an example of what I am talking about. Around 2:10 into the video. [ame=" http://www.youtube.com/watch?v=3FqjSWFXtEg"]Beginners Blender 3D: Tutorial 7 - Using the Mirror Modifier - YouTube[/ame] Is it possible to be editing one side and then see…
I was wondering how some of you go about dealing with reflective material in models that probably won't be lit. Things like Leather or metal, I don't really understand how to make these things look like the materials they are since its so dependent on where the light comes from. Here is kind of a WIP example of my own work…
Hi I am new to nature modeling such as rocks, cliffs, logs, trees and suff like that & I was wondering if anybody knows how to model and unwrap rocks in zbrush/max 11 that are like the mesa rock in UDK's preshipped assets or halo: Reach's rock & cliffs. Also if anybody could show me how to add detail like in Halo Reach's…
I'm doing a dino rig for my animation showreel and would like some feedback before i start rigging. Any tips like where to place certain joints, and how to change joints to fit my purpose is very welcome,- I was planning to use a skeleton generator (like in the pic) but if someone simply has a good tip on a tutorial for…
I understand in general they give you a art test once they received your application, and then you get an interview if they like your test. But my question is how long does each step usually take, like how long does it take for them to respond to your initial application(or letting you know it's rejected at all)? Any…