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Can 3DS max mirror a mesh like Blender can?

Is their a way in 3DS Max to mirror a mesh like their is in Blender?

Here is an example of what I am talking about.

Around 2:10 into the video.

[ame="http://www.youtube.com/watch?v=3FqjSWFXtEg"]Beginners Blender 3D: Tutorial 7 - Using the Mirror Modifier - YouTube[/ame]

Is it possible to be editing one side and then see the same thing change on the mirrored side like in Blender?

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