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Dealing with reflective materials

polycounter lvl 16
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Jakten_hizeme polycounter lvl 16
I was wondering how some of you go about dealing with reflective material in models that probably won't be lit. Things like Leather or metal, I don't really understand how to make these things look like the materials they are since its so dependent on where the light comes from.

WOTrender4.jpg
Here is kind of a WIP example of my own work trying to simulate the look of metal but it just looks like blobs.

Any help?

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