Hello friends, I am running into trouble going about a workflow using 3Ds Max to model a hard surface prop with smoothing groups and then transitioning to Zbrush to use those smoothing groups for gaining more control on smoothing and refining the sharp edges. So I have seen a tutorial where a model with well defined…
I'm still banging my head on the foliage topic to find my own workflows/methods/techniques. Trees may be dimmed a success. Now on to grass (again, actually). I've already tried, and I keep trying, to achieve a full-3D to cards transition to improve performance, but it seems it is not possible to make cards match the look…
Design your own level of an interactive 3D tower. It's not a contest, there's no deadline and there are no prizes - it's all about the art! Read the full announcement here on Polycount to join! Here's the first floor by Glenatron, check out the tower in glorious 3D on https://labs.sketchfab.com/tower/…
Hey guys! This is my first 3D art post on the polycount forum. Its actually the first environment I made which is worth to be shown. I struggled a little bit in the past learning all the tools necessary for production and especially the overall workflow.But I finally did it and I'm somewhat proud of the outcome.Ever since…
Another week down, another bunch of awesome art from around the 3D Community. As usual, we kick things off at home here at Polycount, then head over to 3D Total and then end up at the ever popular ZBrush Central. Enjoy the art, kids. Polycount art by Ferg art by jeremiah_bigley art by richithekiller art by…
Hi Polycount! I'm new to polycount and to 3d modeling. I have very basic skills in Maya and slightly more in 3DS Max. Right now I'm working on a simple model of an old radio. If anyone has any advice for an amateur modeler, I'd love to hear it! Thanks! Happy to be online :) Nicole
Hello Polycounters! I'm Darryl Brownstone, aspiring game artist with a focus in Environments and props! I have been floating around polycount for quite some time now and I think it is about time to make an official greeting! About me: Over the past six months or so, I have set myself on a total crash course. I've been…
Recently I've noticed that there have been some ads that don't feel like they're supposed to be on Polycount. I know the 3ds Max/Maya etc. ads have been here forever, but these are most definitely new. This one leads to a website that looks like this... I've also encountered some popup-ads telling me I've won a free…
Hello. Some of you may recognize me by my user name or by my real name and some of you may not know me at all. My name is Davon Allen, im starting this thread at 23 years old. I have attended school for game design and development in 2010 and graduated with a BFA in 2014. My goal is to become a professional 3D artist,…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…