Two more free tutorials from Eat 3D. In case you missed it, our friends over at Eat 3D have put together two more short tutorials, free of charge. In the first video, Tor Frick (aka Snefer on Polycount) goes over the basics of setting up vertex painting inside of UDK. See the video…
Hello all! I'm modeling and texturing a CAT 345D Excavator here is my WIP. I tend to do much more organic models in zbrush. So I'm going to attempt to do this entirely hardsurface model in max. Here is my progression!
I'm working on rigging a mechanical quadruped using CAT bones. The rear "knee" joints face backwards in relation to the CAT parent. Is there a way to mirror CAT bones from front to back, or distribute them radially around the pelvis at certain intervals? I only know about left/right mirroring with bones. Image of rig in…
We just put in new wood floors yesterday, and the cats were in the bedroom...or so I thought. That night, ALL night, meows were coming from UNDER our brand new floor. The pictures in the link below show the rescue. www.subshape.com/catrescue.html B
First of all - last time I posted something about rigging or animation I was told to post in appropriate Forum So please tell me which one is better then the Technical Talk Forum. Then I will off course post there. I just got a Cat rig to animate But when I activate layer manager and add a CATMotion Layer It goes I cannot…
Hello and welcome. I am DarkUnicycle and I am back on here once again. We had a few people leave us and we are needing to fill some specific spots. Our project is very simple yet requires a-lot of work. The project we are working on is Project Davyd and it is based in the 1497 time period. Now this game is in the alpha…
A cozy little scene that I made recently to test as many tools and functions of Blender as I can. Full project is here - on my Artstation. I had a lot of fun while modeling, texturing, rigging, rendering and even made a tiny animation! You can see it via the link above. All the procedural materials and hand-painted…
Ok, this idea started a while ago while slightly tipsy and seems to have taken root. The idea is a large cat mixed with mechanical parts, ie a bike. It is only in its early stages and so far ive only started major work on the legs but any C&C is welcome.
I just want professionals to critique the bad and good things about my topology soo i can bee better faster :) I will give no hate for people that will tell me whats is wrong and what i need to make better (like almost everything) Soo the first thing is this and 3d view http://p3d.in/YApEc and the vip…