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Let me hate you but get a good critique

I just want professionals to critique the bad and good things about my topology soo i can bee better faster :)
I will give no hate for people that will tell me whats is wrong and what i need to make better (like almost everything)

Soo the first thing is this
oisznm.jpg
24cfh2s.jpg
21rcci.jpg
and 3d view
http://p3d.in/YApEc

and the vip
http://pl.tinypic.com/view.php?pic=29lmoug&s=8#.VIuF3nsqP8s


I know i dont hale a lot of cirtique vut i need even a little f it so if you wanna help some noob i will be gratefull :)

Replies

  • J_Ott
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    Hey!

    With just the images and no additional information about this model it's very hard to give you good critique.
    Maybe you'd want to tell us more about the model - what will it be used for, for example? Will it be used for games or realtime applications? Or do you plan to render a video of it? How close will we actually see it? Is it the only model we see? And so on.

    Depending on the purpose, you have to keep different things in mind. So please elaborate a bit and we can maybe give you advice?
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Ditto.

    Where or what is the concept behind this sentry turret?
  • Odow
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    Odow polycounter lvl 8
    You ask about your topology but you didn't gave us any wireframe >.<
  • Cibo
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    Cibo polycounter lvl 10
    Okay first.

    Use smooth edges when possible because the model becomes ugly.

    Have a concept!
    All mayor parts feels seperated without real function and the power pack and shell looking cheap like scaling x=1 y=0.5
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