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3ds Max - Quadrupeds and CAT bones

hooblegooblin
polycounter lvl 5
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hooblegooblin polycounter lvl 5
I'm working on rigging a mechanical quadruped using CAT bones. The rear "knee" joints face backwards in relation to the CAT parent. Is there a way to mirror CAT bones from front to back, or distribute them radially around the pelvis at certain intervals? I only know about left/right mirroring with bones.

Image of rig in progress: http://i.imgur.com/UPxS0LD.jpg

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  • kurt_hectic
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    kurt_hectic polycounter lvl 10
    hmmm and standard max 'angle snap toggle' doesn't work at this stage?

    I made a test and it works just fine:
    1. create a cat base
    2.create a pelvis
    3.add leg
    4. now you can even copy\paste leg you have set up and use max standard tools to keep angles. Like 'angle snap toggle' from top menu.

    I was able to "model" the rig like standard box model.
    + It's pretty easy to set up 4 legs, right? ;)
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