So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
Hi everyone. I would like to get a critique on my head sculpt. The head wasn't made from scratch. I took the female head that is in Zbrush, then adjusted to planes and then try to sculpt everything back again but I didn't focus on likeness yet. I just want to make something that looks like a human. :D Thank you. This is…
Hey guys, I'm currently writing up a PDF tutorial for a shoes asset I made a while ago. What is best practice when releasing such a thing. Would I house it on Gumroad as a free downloadable PDF? Then link it to things like ArtStation and Facebook? or keep it on ArtStation and distribute like that? I also have a time lapse…
Looks like I pretty much missed the show with this thing. I'm going to try to pull something together anyways, because I've always liked the UT games and I will probably finish whatever I start here at some point even if it isn't for a contest. I sincerely hope the ripper is back in this game. I never really understood why…
I'm trying to make a gauntlet that is looks extremely large/beefy to the point of being cartoony, blocky frame like the way TF2 does it's hand, specifically sorta like the Heavy's hand, and very like, brutal like War's gloves in Darksiders. Anyways I am having a ton of trouble making a good gauntlet look the way I want it…
I really like tanks. I really like modeling tanks. I really don't like modeling tank tracks because I can never get them to fit correctly around the wheels. I've searched all over the internet and I haven't been able to find any helpful tutorials. How do I create tank tracks that can fit around tank wheels? I would really…
Hi everybody, I would like some opinions about the environment I'm working on. Here's an image: here you can see the modular pieces I used: I also was wondering if it is better to divide the arc like this: or if it is better to keep like this: However, in the last example, the face between the small windows isn't totally…
Hey there! I'm working on a bust for a school project, and I'm really trying to challenge myself and get a close likeness. My subject is dear Al Capone. I would love any and all feedback in order to get the likeness nailed--it's a real challenge so far. Quick reference board, to get an idea of the reference I've been using…
I have a model with multiple sub-tools which I would like to export the displacement map to import it in C4D, animate it and render it using Octane render. I'm not being able to generate the displacement map including all the subtools. I'm using the multi map exporter with the option subtools option on. Things I would like…
I like to mirror a whole animation with puppetshop but i just cant get it working. I can easily mirror animations from bodypart to the opposite bodypart, like left leg to right leg. But trying to mirror the animation of center bones like the neck just wont work, no matter what i do, i get additional keys and the animation…