I'm trying to make a gauntlet that is looks extremely large/beefy to the point of being cartoony, blocky frame like the way TF2 does it's hand, specifically sorta like the Heavy's hand, and very like, brutal like War's gloves in Darksiders.
Anyways I am having a ton of trouble making a good gauntlet look the way I want it to feel. I made a basic hand shape but its still too real and most of the ones I can find via google image search are all just too real and puny looking. Any critiques or recommendations are appreciated.
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You're on the right track, just bend the hand a little to make the thumb go more underneath the hand as opposed to right beside it.
Less like real hand, more like a metal gauntlet that moves if only a little.
You're asking a fairly odd question though and I guess my answer is just tossing your question back at you. 'How do I make a big gauntlet like War?' 'Look at War and make his gauntlet.' We can't really be expected to get in your head and solve what you want, only judge images that you show - Like Prophecies did. You will need to work on your anatomy and the dynamic shape of what you're creating - leaving the hand flat wether you go way stylized or slightly realistic will be boring.
Cheers,
Gav
Every time I try to change the hand shape I usually just end up scaling the whole thing up gradually because I'll widen it or thicken it in places but then others look wrong so I change those until the end result is just the same as if I had scaled the whole thing from the start. I'll definitely look up the rest of this guy's artwork though for inspiration, that is mainly what I am looking for right now, a look or a feeling to work from because even if I have big names, that doesnt give me a concrete image to work from in my head.
Doesnt have to be pretty, but it might help ya get some ideas flowing.
You need to get comfortable sketching or blocking them out with rough geometry first. I suggest googling some hand studies and analyzing them. Sketches and drawings are best, as they contain processed information and somewhat exaggerated curves.
http://www.freire-design.de/rs025.jpg
Just invest a day or two and get comfortable with how forms flow. After that, you can do any kinds of stylisation you want in no time. Be it short and chubby, long and slender e.t.c.
I guess the initial image didn't help the idea that I wanted something not traditionally hand-like at all yet still able to hold things.
This is new blockout but ist still completely wrong and feels the utter opposite of what I want. This isn't about edgeloops or flow or where the fingers connect, this is about how it looks aesthetically, which right now in that image looks like a hand in a thick gauntlet, when its supposed to look like a thick gauntlet that happens to have fingers. Not even a thick gauntlet look, more like a blunt object attached to the forearm for caving in faces but happens to be able to hold things.
The further away from hand we can get the better, only still able to hold things.
I'm not quite sure what you're asking for here and it almost seems like you want someone to design this for you since even you can't explain what you want except for in vague terms, such as I want a hand that's not a hand.
Hope this helped!
edit: that blockout you did actually looks pretty good! You can make it bulkier if you please, but the anattomy looks MUCH better than your first picture.
In non-vague concrete terms I'm trying to model:
A square-fisted stony metal looking gauntlet with no spike-like protrusions, only sharp square edges akin to The Hulk's or The Heavy's hand shape, with square fingers that fit together into a flat surface. across the front yet still fingers that can hold things. Like a golem's hand that is the hand, not something that would have human fingers inside of it.
Only every time I try to make it it blows up in my face and looks incredibly silly since I have no idea how to make it work. It keeps coming out too hand-like and not fist-like enough.